physical_sky now goes below horizon: The physical sky shader will now extend the sky color at the horizon all the way down to the bottom pole.
Flush Caches menu moved under Utilities.
Add Details and Project tabs to Arnold Sky: Light filters, user options, and light linking settings are moved to these new tabs to be consistent with other lights.
These would previously have been clamped when using RGB typed AOVs.
New aov_write_vector shader: This enables the writing of vector values into a vector typed AOV, for example for recording positional values.
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New Licensing menu: Licensing menu moved to C4DtoA > Licensing with menu items to open the new Arnold License Manager, help and purchase pages.
Notification when no license found or license will expire: Now a message is displayed in the render settings when no Arnold license found or two weeks before the license expires.
Align nodes in the network editor: New Edit > Align nodes menu item and Alt+W~L shortcut is added to the network editor to align graph nodes in the layout.
Selected shaders of a material can also be exported from the network editor. Materials can be imported via the C4DtoA > Utilities > Material > Import. menu item or via the Alt+W~X shortcut in the Material Manager.
Material export and Material import: Materials can be exported to ASS files and MaterialX files (.mtlx) via the C4DtoA > Utilities > Material > Export.
You can still configure licensing through environment variables, such as ARNOLD_LICENSE_ORDER, solidangle_LICENSE, ADSKFLEX_LICENSE_FILE, in which case they override the settings in the Arnold License Manager configuration file. Single-user, Network or RLM), sign in to their Autodesk Account, specify license server addresses for network licensing, etc. Users can select and change license type (e.g.
Arnold License Manager: The new Arnold License Manager tool allows to easily configure Arnold licensing through a graphical user interface.
The single-user licensing mode requires installation of the Autodesk Licensing Service and Single Sign-On components that can be installed from the Arnold License Manager tool if necessary.
New single-user licensing mode: Now users can sign-in with their Autodesk ID for being authorized, buying subscriptions, etc.
GPU no longer in beta: Since the majority of the CPU features are now supported on the GPU, with lots of stability fixes and a good match between the CPU and GPU results, we're boldly removing the beta tag! For supported features and improvements please check the core Release Notes.
offset and scale in uv_transform) have the correct minimum, maximum and step (e.g.
Set proper minimum, maximum and step of vector type parameters: Vector type parameters (e.g.
Add token to text overlay: can now be used as a token in text overlays (e.g.
The command is also available under the Texture menu.
Load textures from a folder in the shader network editor: New shortcut Alt+W~L is added to select multiple textures to be added as image shaders in the network editor.
Added particle radius variation: Random variation of particle radius can be controlled with new parameters under Radius Multiplier in the Arnold tag, Mesh particles tag or TP group.
Added animation controls to the image shader: Similar to the native Bitmap shader, the image shader now has an Animation tab to control timing.
Note that lens shift will affect the render in a different way than Film Offset, notably with distortions or vignetting since one is a lens effect and the other just selects the part of the rendered image that will be output. The shift is given in normalized screen coordinates: +1 will move the frame center to the right or bottom edge. This is useful to recenter the subject after using tilt.
Lens shift controls: Lens Shift has been added to the perspective camera to shift the lens position.
This is useful in architectural renderings to compensate for perspective transformation for vertical lines. The vertical and horizontal angles are specified in degrees.
Lens tilt controls: Lens Tilt Angle has been added to the perspective camera to control lens tilt angles with respect to the projection plane.
The classic cubic distortion is still the default.
Cubic inverse camera radial distortion: A new cubic_inverse lens radial distortion compatible with the 3ds Max physical camera has been added.
New string replace operator: The new string_replace operator matches and replaces parts of string parameters, optionally depending on the OS Arnold is running on.
New value shader: A value shader is added to the network editor which can output int, float, vector, color or string constant based on the selected data type.